#ifndef GAME_H
#define GAME_H



#define SCREEN_WIDTH  800
#define SCREEN_HEIGHT 600
#define step 32

#define MAP_WIDTH  100
#define MAP_HEIGHT 100

#include <vector>
#include <cstdio>
#include <hge.h>
#include <hgefont.h>
#include <hgeresource.h>
#include <hgegui.h>
#include <hgeguictrls.h>
#include <vector>
#include "stdio.h"
#include <iostream>
#include <string>
#include <fstream>
#include <math.h>

#include "hgeguictrls2.h"
#include "leftPanel.h"
#include "tile.h"
#include "saveload.h"
#include "shapes.h"






HGE *hge=0;
hgeResourceManager Resources("resourses.rs");
hgeGUI	*gui;
void drawShapes(int NumberOfShapes);


#endif
